A massive number of classics were released in 1996 across a wide variety of platforms, and in this article, we are going to talk about some of our favorites from 1996.
Guardians of The Galaxy 2 just hit theaters, and it’s a joyous, fun-filled big screen experience, like all of the other movies in the Marvel Cinematic Universe. It’s a great time to be a comic book fan, with several lesser known comic book characters getting their own movies.
Movies and licensed video-games usually go together about as well as oil and water. Fortunately, during the 90s, Disney had a string of video-games that not only served as passable entries for fans of the movies, but were great games in their own right.
Last year we presented a list of video games whose developers were nice enough to build upon the original and deliver great sequels. These included such famous examples as “Batman: Arkham City,” “Assassin’s Creed 2,” and some subsequent editions by a little-known franchise called “Halo.”
This was tough.
2016 had so, so many stellar games that almost any list would essentially leave out a few favorites. However, we combed through our personal gaming archives, had several heated discussions over email and in person, swapped a lot of skeptical hippo memes and finally managed to narrow it down to a select few candidates.
In 2001 I was a music minor in a composer’s group at my college that met once a week to discuss various issues in music and composing. One day I proposed to the group that at an upcoming meeting I’d make a presentation on video game music as a serious emerging venue for the musical art form.
Aside from my first console and first computer, falling a console generation behind in the mid-nineties was the best thing that ever happened to me as a gamer. In the early nineties, I missed the fourth generation of consoles (SNES, Sega Genesis, etc.) completely while getting into PC gaming (I played on my friends’ systems but never owned one).
Is there a revenge element to the plot?), so there aren’t any direct plot spoilers here. You only need to avoid reading the post if you don’t want to know whether a character or game’s situation is morally ambiguous or complicated.
When I saw the roller-coaster-like movie Gravity, I was surprised to realize that I occasionally felt like I was watching a video game on a giant screen. The film fluidly changed perspectives back and forth from third to first person, often framing the action as a game would, and the focus on challenging environments presenting life-and-death decisions almost constantly was also very game-like.