In another article, I discuss post-credits scenes played for comedy or as cliffhangers—scenes that don’t massively change the game you’ve played. This article is about games that save such a shock for after the credits that you can’t fairly say that a player who doesn’t see it knows how the game ends.
Whether it's the influence of the recent Avengers series of Marvel movies or just that video game storytelling is continuing to develop, post-credits scenes seem to be getting more and more common in games these days. The tradition of hiding some sort of Easter egg after the credits has been around in movies at least since the post-credits tagline “James Bond will return . . . “ was first used in 1963’s From Russia With Love (though post-credit scenes weren’t popularized until 1979’s The Muppet Movie).
Why are we so fascinated by monsters? We’re afraid of them, and yet we can’t help but be excited every time we hear a great monster story or watch a fantastic creature film. Throughout most of our lives, our fascination with monsters remains.
“Zombies, zombies everywhere!” is something you might have muttered to yourself about the state of pop culture, or of the world in general. Even though we can pretty much agree that too many movies and games run to the zombie well for content, there’s still hope.
I recently finished a fifty-five-hour playthrough of Grand Theft Auto V. It is a brilliant achievement. It’s a ridiculously fun game. It’s also a very disappointing game.
A lighthouse, rain and a husky monologue, all framed together in wide angle. If you’re thinking that this describes a scene in every romantic coming-of-age move ever made, you would be right.
In a recent article, I discuss different kinds of retro games being made today—those with a major contemporary twist and those that expand and deepen what the old games did. Our case study will be To The Moon which was released back in 2011’s.
Zelda is one of the most iconic franchises of gaming, and of pop-culture in general. If you don’t know what this franchise is about, you’ve probably gotten many looks of disbelief from your gamer friends.
One of the blurbs which Loadout ran with described it as “Looney tunes as directed by Quentin Tarantino.” That quote is incredibly accurate. If you’ve never heard of Loadout before, think of it as Team Fortress meets Borderlands meets Quake III.
A gloriously old school trailer was recently released for Strafe, a Kickstarter first-person shooter set in space that insists that upon its 2016 release it will be by far the best game of 1996.
Do you remember playing Diablo III or Tomb Raider and thinking “Wow, it would be so amazing if they could make an isometric Lara Croft game!”? No? Well, you’re not alone.
Advance Wars for the Game Boy Advance has an unusual release history. Originally intended as a Japanese exclusive because Nintendo didn’t think Westerners would be into turn-based strategy (TBS), this classic game eventually released first in North America…on September 10, 2001.
World of Warcraft has become a genre-spanning, pop-culture phenomenon. In the massively competitive MMO arena, it has staked its claim as the one true king over and over again.
Video games are one of the most important cultural developments of our time. The early 20th century had film, radio, and TV. The late 20th and early 21st centuries have the internet, computers, and video games.
A new King’s Quest? Remastered Day of the Tentacle joining Grim Fandango as LucasArts games I can finally play again? And…an UNupdated Final Fantasy VII on PS4? One of these things is not like the other.
When Telltale Games first started creating episodic games, there was a lot of skepticism in the gaming community. Over the years, they’ve proven that creating interesting and thought provoking gaming adventures out of whatever source material they touch comes naturally to them.