Whether it's the influence of the recent Avengers series of Marvel movies or just that video game storytelling is continuing to develop, post-credits scenes seem to be getting more and more common in games these days. The tradition of hiding some sort of Easter egg after the credits has been around in movies at least since the post-credits tagline “James Bond will return . . . “ was first used in 1963’s From Russia With Love (though post-credit scenes weren’t popularized until 1979’s The Muppet Movie).
I recently finished a fifty-five-hour playthrough of Grand Theft Auto V. It is a brilliant achievement. It’s a ridiculously fun game. It’s also a very disappointing game.
In a recent article, I discuss different kinds of retro games being made today—those with a major contemporary twist and those that expand and deepen what the old games did. Our case study will be To The Moon which was released back in 2011’s.
Video games are one of the most important cultural developments of our time. The early 20th century had film, radio, and TV. The late 20th and early 21st centuries have the internet, computers, and video games.
A new King’s Quest? Remastered Day of the Tentacle joining Grim Fandango as LucasArts games I can finally play again? And…an UNupdated Final Fantasy VII on PS4? One of these things is not like the other.
It’s been a couple years since the release of the PS4 and Xbox One (a year after the Switch release) brought us fully into the eighth generation of console gaming. This 8th console war has settled into a battle for exclusives, price differences, and online and social gaming advantages, which is fine—anyone looking to buy a system this year will have more games and better prices (and fewer bugs) than last year’s early adopters.
The Nintendo 64 is a video game console that is seen as a lot of things. With the benefit of hindsight, it is easy to look back and see the console as the moment where Nintendo started to lose its grip on the video game industry that it once dominated.
In a previous post, I discuss some classic games that you know and probably played, but that you should give a second look in 2020. Here I’ll discuss a trio of all-but-forgotten retro video games.
A lot of role-playing games (RPGs) new and old let you pick the sex of your character (male or female) before you start. Which is awesome. I’ve played Mass Effect with both Maleshep and Femshep characters and got two games’ worth of quality voice acting for the price of one.
Spoiler note: This post contains plot spoilers about Borderlands and Borderlands 2 and, by default, spoilers about the characters in the upcoming Pre-Sequel who also appear in Borderlands 2. Spoiling Borderlands 1 for you might actually be doing you a favor, though. That ending’s terrible.
One of the most pleasant surprises of the end of the PS2’s life cycle were Atlus’s Persona 3 (2007) and Persona 4 (2008), both released in North America long after the next generation of consoles had come out.
I remember a time in about 1991 when I borrowed Super Mario Brothers 3 from a friend for a weekend. I wanted to beat it before I gave it back, but this being the relatively early days of console gaming,
A few weeks ago, E. Ortiz wrote an interesting article over at Big Blue Die (Which is no longer Live) is about why board games aren’t going to be killed off by video games, noting the emphasis on in-room socialization and tactile engagement with the game.