Spoiler Alert: This post contains spoilers about Season One of Telltale’s The Walking Dead.
Subcategories from this category:How to spot Counterfeit Video Games
In the last couple of years, interconnected games in which player actions in one game affect options or situations in another have started to pop up more frequently than usual.
As I discuss in a related post [here], escort missions are usually terrible, bringing otherwise fun games to a screeching halt with shoddy mechanics, annoying characters, and terrible AI.
Escort missions. Few things in videogames can elicit a Khan-like scream of despair from players so quickly.
You’re progressing through an entertaining, tense, action-packed game when suddenly, for reasons known only to themselves, the designers force you to replay the same five-minute (if you’re lucky) section over and over, trying to prevent natural selection from improving the human gene pool by letting your hated escortee remove him/herself from it through rank incompetence.
Where we game has changed a lot in recent years, not only with the success of the Nintendo Switch as a system where games are played in a space, not just on a screen. Also as mobile devices led to a huge wave of casual games and as increasingly powerful and affordable laptops and cloud servers let PC gamers take AAA games around the house or even out of it. With such variety, gamers are more aware of where they are playing – and the relative perks and drawbacks of those spaces – than ever before.
Movies have the Oscars, TV the Emmys, theatre the Tonys, and music the Grammys. What do video games have? Thinking about game awards reveals how different from older entertainment media today’s game industry really is. The first movie theaters appeared in the U.S. in 1896. The Academy Awards (Oscars) began 33 years later in 1929. Pong, the first commercially successful arcade game, was released in 1972. 48 years later, no Academy Awards of Video Games yet dominate the gaming awards scene.
As Part One [here] of this article explained in more depth, this is a showdown between Bioshock Infinite and The Last of Us, two of my most anticipated and most satisfying games of seventh generation of gaming. My comparison is based not on replay value or how the games have aged, but on how influentially they’ve stuck with me a year after my initial playthrough of each.
Bioshock Infinite & The Last of Us were easily my personal most anticipated games of the seventh generation of gaming, so why not revisit them in order to make them fight to the death for my long-term affections? In the tradition of the Old School Game Vault blog’s earlier comparison of Bioshock Infinite to the original Bioshock.
I remember how stunned I was when I played through FINAL FANTASY VII for the first time and got to the part where, in a cutscene, the player-character and fan favorite Aeris/Aerith was impaled and killed by the villain Sephiroth. I had invested in the character both in terms of story and gameplay/RPG character development.
Video consoles like Playstation and Nintendo were once the kind of video game units that had people locked in their rooms alone for hours on end, but now they've brought the world inside by connecting gamers over the internet.
When I moved to back to Chicago, IL in 2004, I brought with me an old hand-me-down Nintendo 64 Video Game Console (or, more accurately, hand-me-up, since it came from a younger brother). After sending out a batch of job applications,
I’ve never thought about my gaming history in any systematic way, so this post is me thinking through my gaming firsts (well, mostly firsts).
Remakes have to walk a tightrope between pleasing purist fans of the original and finding new audiences (and the cash in those audiences’ pockets), and the game that pleases both camps entirely is rare.
Just finished a re-play of BioShock Infinite the other day. There are so many reviews and gamers calling BioShock Infinite one of the best games every made for the PS3.
I’ve been so excited to actually have time to re-play this masterpiece “Its hard to make time with kids” Lol... I have played the first two games in the series so; I have truly enjoyed the under water world of rapture.
Is this game free to play?
It depends. Are you willing to give us your money while you play?
Yes. Oh yes.
Then we won’t make you pay, you’ll just choose to pay inside our free game.
Then we will fill the game with stupefying tasks, arbitrary delays, and joyless mismatches until navigating them is worse than whatever work you’re avoiding by playing online free-to-play games and essentially like a terrible minimum-wage job. But a job you get to do for free and that is unencumbered by productive outputs in the real world.
Should Halo Expanded it's giant Universe going forward? Or Not?
I never owned an Xbox system until I bought a 360. I was almost exactly ten years late to the Halo party when I fired up a hand-me-down copy of Halo 2 that fall. Halo 2 was showing its age by that point, of course, but it still made an impression in a couple of ways.
I’ve always been someone who prefers watching a foreign movies with subtitles instead of dubbed. I didn’t figure out why, exactly, until after I’d lived in Japan for two years and then, back in the States, watched a bit of a dubbed anime with a friend and realized why the English voice actors were so weird sounding: they had no idea why they were saying what they were saying.
A couple years back, while visiting with family over Thanksgiving, my cousins and siblings and I started playing the card game we call King Peasant (though it’s also called a lot of other things around the world).
I’m going to be honest: I don’t just like the best shooters out there; I play a fair amount of also-rans as well. I got my PS4 less than a year ago and have been working through the back catalog playing games like Undertale and Bloodborne.