Subcategories from this category:How to spot Counterfeit Video Games
1997 was another solid year for retro video games. Plenty of long-running franchises came out with fun entries, and some unexpected gems stole gamers’ hearts worldwide. This was also the year 3D Realms began developing the game that ended up taking an eternity to release – Duke Nukem Forever.
As we’ve mentioned in Part 1 of this series, 1996 was a truly landmark year for video games. The industry saw a huge number of classic entries – from violent first-person shooters, to fun platformers and grim strategy games.
A massive number of classics were released in 1996 across a wide variety of platforms, and in this article, we are going to talk about some of our favorites from 1996.
Guardians of The Galaxy 2 just hit theaters, and it’s a joyous, fun-filled big screen experience, like all of the other movies in the Marvel Cinematic Universe. It’s a great time to be a comic book fan, with several lesser known comic book characters getting their own movies.
Last year we presented a list of video games whose developers were nice enough to build upon the original and deliver great sequels. These included such famous examples as “Batman: Arkham City,” “Assassin’s Creed 2,” and some subsequent editions by a little-known franchise called “Halo.”
This was tough.
2016 had so, so many stellar games that almost any list would essentially leave out a few favorites. However, we combed through our personal gaming archives, had several heated discussions over email and in person, swapped a lot of skeptical hippo memes and finally managed to narrow it down to a select few candidates.
In a previous blog post we touched on five of the most iconic video games of the 1980s. This wasn’t necessarily a compilation of the greatest games (although some, like Pac-Man and Super Mario Bros. will always have re-playability), but rather those titles that defined a decade.
Video Game Music is Now Everywhere. As It Should Be.
In 2001 I was a music minor in a composer’s group at my college that met once a week to discuss various issues in music and composing. One day I proposed to the group that at an upcoming meeting I’d make a presentation on video game music as a serious emerging venue for the musical art form.