When I first got my Game Boy Advance in 2010, Golden Sun (2001) was one of my first games. My younger brother told me it was a GBA-exclusive RPG that I would really enjoy.
When I first got my Game Boy Advance in 2010, Golden Sun (2001) was one of my first games. My younger brother told me it was a GBA-exclusive RPG that I would really enjoy.
The Intro:
Released fifteen + years ago, Fire Emblem for the Game Boy Advance has proven itself one of those rare games well able to stand the test of time. The graphics have been surpassed, of course, but Fire Emblem was never primarily about the graphics.
The Intro:
Shining Force: Resurrection of the Dark Dragon has had a remarkably good shelf life. The 2004 Game Boy Advance strategy RPG is, in fact, itself a remake of a 1992 Sega Genesis game. That adds new characters, battles, plot, and gameplay revisions, and since 2004,
My retro review of Golden Sun briefly touches on the game’s major storytelling blunder alongside consideration of other elements of the game, many of which are quite well done. Here, though, I want to spend more time analyzing what went so terribly wrong with Golden Sun’s storytelling, especially the ending.
Advance Wars for the Game Boy Advance has an unusual release history. Originally intended as a Japanese exclusive because Nintendo didn’t think Westerners would be into turn-based strategy (TBS), this classic game eventually released first in North America…on September 10, 2001.
Note: The Story section of this review contains story spoilers.
Intro:
Originally published for the SNES in the States in 1991 as Final Fantasy II, Final Fantasy IV Advance (for the Gameboy Advance) is the oldest Final Fantasy game I’ve played.
Final Fantasy VI Intro:
I became a Final Fantasy fan in 1997 with FFVII, and have played every (non-MMO) game in the series since. I only just now went back to the game in the series most likely to give FFVII a run for its money as best Final Fantasy ever
YES - WE ARE OPEN DURING COVID-19