The late 1990s and early 2000s produced some of the most beloved retro games in history. Most often, we thank the N64, the original PlayStation, and the original Xbox for that. Soon after this era, gamers upgraded to newer PlayStations and Xboxes. And let’s not forget Nintendo’s revolutionary Wii, the first console designed primarily for motion-sensing games. But we are forgetting something, aren’t we? What about the Nintendo GameCube? Why do gamers so often overlook the GameCube when reminiscing through retro gaming history? It certainly isn’t for lack of playability. The GameCube has an excellent library of games from our favorite game franchises. Some of these titles are considered the best in their respective series, like Mario Kart: Double Dash! That’s why, today, we’re going to show our love for Nintendo’s most overlooked console. Read on to learn 7 compelling reasons why every retro gamer should own a GameCube. 1. Excellent...
One of the most pleasant surprises of the end of the PS2’s life cycle were Atlus’s Shin Megami Tensei Persona 3, Persona 3 FES, which was an add for Persona 3 (2007) and Shin Megami Tensei Persona 4 (2008), all released in North America long after the next generation of consoles had come out. The Battle System in these RPGs is party-based combat In standard level-grinding dungeons, but the other half of the gameplay makes Persona games unique. Each game is split almost evenly in half between dungeon combat. . . And working through one year in the daily life of high school students in Japan (including occasionally answering questions in school). The player directs the protagonist To determine how to spend free time, by spending time with friends, potential girlfriends (all playable relationships are heterosexual and only Persona 3 Portable the PSP version offers a female protagonist), or local residents, eating or...
Putting together a list of “the best PS2 RPGs” is both easy and difficult. It’s easy in the sense that there’s no dearth of role-playing games—the system has more RPG titles than some short-lived consoles, like the TurboGrafx-16, has of any kind at all. The difficult part involves separating the wheat from the chaff. The good news is that it can be done, and the below entries make up our 15 RPGs for PS2 (ranked from 15 to 1). These amazing titles are sure to please any role playing enthusiast. Some of these options, dare we say, rise to the level of modern classics. You can also find lots of PS2 on sale right here on our website! 15. Kingdom Hearts II The first “Kingdom Hearts” entry initially confused many gamers and reviewers by throwing Disney Characters into a “Final Fantasy” world. Kingdom Hearts II sticks with the same basic premise of the previous game,...
Many people can find many classic DS games for sale on eBay. The DS Library is still in high demand. The following are some of the most common Nintendo DS games available for sale. More Common Titles you see Mario Kart, Zelda Spirit Tracks, Mario & Donkey Kong, Pokemon Platinum, Chrono Trigger are a few titles with availability online. The Pokémon series is one of the most Popular With 19 titles released for the Nintendo DS. You can get many of these titles for sale used with free shipping. Are games still for sale on a DS? Unfortunately, Nintendo will stop selling 3DS e-Shops by 2022. After completing this process, it's impossible to buy a 3DS game on eBay. You only have a chance to legally acquire a copy of a game from an authorized dealer. Which is better, Nintendo DS or DS Lite? Nintendo DS Lite has a smaller, slimmer body...
We know what you’re thinking. With all the retro systems out there, why are we talking about the GameCube? What do GameCube party games have that you can’t get from other systems? Actually, a lot of the best party games ever made are found exclusively on the GameCube, like Super Smash Bros Melee. And yes, we know that most of the franchises on this list have moved on to newer, “better” systems. Ok, fine. So tell us, where else you can find another Mario Kart: Double Dash title besides the GameCube? The answer: nowhere. Double Dash is a super-unique Mario Kart game that was only released on GameCube. And this is just one of many GameCube exclusives we’re going to review for you today. Get your multiplayer retro gaming party on with these hit GameCube titles. Oh, and don’t forget: GameCube games are playable on Wii consoles, too. 1. Mario Kart:...
I’m not the kind of player who longs for “the good old days” when games seemed to hate you and want you to die. My attempt to replay Paperboy and recapture the glory of my NES days was short-lived as I realized how needlessly, unrewarding cruel that game is—I just didn’t know any better as a kid. But I’m also not the kind of player who wants games to be easy. My first walkthroughs are more often set to Hard than to Normal. My biggest disappointment about the death of my first PS3 Console was that I lost the save data for my finished Hard play through of The Last of Us and so wouldn’t be able to play Survivor mode next. The difference is in what makes the game difficult Difficulty, like everything else in a game, can be designed well or poorly. To see what good difficulty plays like,...
As entertainment consumers, most of us love remastered old releases. Whether it’s music or film, giving the classics an update is more often than not a net positive. And the trend of remastering old video game titles has also grown to be a mostly positive thing, as we discussed in a previous post. That article ended with a call-to-action that encouraged readers to think of video game updates that have all but ruined the originals. But besides the titles themselves, there are factors to consider when weighing the negatives and positives of video game remasters. Remasters from the development perspective Another one of our posts politely elucidated the myriad ways in which publishers are screwing gamers for money. It’s a real problem and these companies should be taken to task for their anti-consumer practices. But where it concerns remastered video games, it might be valuable to look at the trend from...
I’m a pretty big Final Fantasy fan. I came into the series with VII and have played everything since besides the MMOs and the two sequels to the lackluster XIII. I’ve had conversations with friends about what the Final Fantasy musical RPG that never was would have looked like (I would totally play that—good or bad, it would be hilarious). Here at The Old School Game Vault, I’ve gone back and played and reviewed Final Fantasy IV and Final Fantasy VI. And last year, I finally picked up the PSP update of the cult classic tactical RPG Final Fantasy: War of the Lions. And then, thirty hours in I walked away to play another —and so far much better—PSP remake of a classic TRPG, Tactics Ogre: Let Us Cling Together. Here’s why I won’t be firing up my PSP version of Final Fantasy Tactics ever again. In 2007, ten years after its...
A couple of years back, while visiting with family over Thanksgiving, my cousins and siblings and I started playing the card game we call King Peasant (though it’s also called a lot of other things around the world). The premise is that the game models a political structure (it’s sometimes called President) where the people on top stay on top and the people on bottom stay on bottom because at the beginning of each round, the lowest people have to give their top 1-3 cards (depending on how low in the hierarchy they are) to the top people, ensuring that the top people have better hands. At this Thanksgiving I’d been on the bottom for nearly the whole game, so I decided to see if I could model another aspect of politics and start a revolution. I successfully got all the bottom people plus the middle, neutral, person to join my revolution...
Spoiler note: This post contains plot spoilers about Borderlands and Borderlands 2 and, by default, spoilers about the characters in the upcoming Pre-Sequel who also appear in Borderlands 2. Spoiling Borderlands 1 for you might actually be doing you a favor, though. That ending’s terrible. With Borderlands: The Pre-Sequel right around the corner, I recently explained why the first two games are so hard to put down. You might notice that that post doesn’t talk about story at all. You don’t play Borderlands for the story. But—and this is coming from a gamer deeply interested in video game storytelling—that’s okay. Some games are fun enough that they can do just fine with no narrative interest whatsoever. Borderlands is one of those series. That being said, the ending of the first Borderlands was one of the bigger narrative train wrecks in recent gaming memory. But to their credit, Gearbox admitted it, learned from it, and made the story and characters of Borderlands 2...
Before we begin, let’s get something out of the way. There’s literally no one on the planet who hasn’t dreamed of waking up one day, receiving a holographic phone call from a hot secretary who tells you “The world needs you. Now!” as you smirk out of bed, put on your suit, head over to the bay and strap yourself into a 40-foot machine built for absolute destruction. I mean, words and diplomacy can solve a lot of problems, without a doubt. But sometimes, you need to pilot a badass mech and just… Blow. Enemies. Away. Mech games are a lot of fun. When they’re done well, it’s almost too much fun. Without further ado, let’s take a look at the best mech games of all time. Note that these aren’t in any particular order, they’re all awesome games. Mobile Suit Gundam: Extreme Vs. Full Boost – PS3/Arcade Extreme Vs. Full...
Buying a new gaming device is always exciting; until you get it home and find out that you don’t have everything you need to actually play it. So before you purchase that new PlayStation Vita, know your facts and avoid any unpleasant surprises. The PS Vita is available as both a 3G/Wi-Fi model, and a Wi-Fi only model. The 3G/Wi-Fi model is currently priced at $299.99. 3G services are offered exclusively through AT&T with contract free, 30 day service plans. Currently, AT&T is offering a 250 MB plan for $14.99, 3 GB plan for $30.00, and a 5 GB plan for $50.00. Unfortunately, 3G downloads are restricted to 20 MB. So you’ll have to download most of your games via Wi-Fi. The cheaper Wi-Fi model is available for $249.99, and includes all the same features as the 3G model except for GPS. But even without built in GPS support, the Wi-Fi model still offers...
“Gritty Action Movies.” “Suspenseful Morality Sci-Fi Movies from the 1930s.” “Whistleblower Steamy Psychological Animation Based on a Book Set in Biblical Times About Trucks, Trains, & Planes.” Genres can be weird, right? Game genres can be as simple as “driving “(DriveClub) or “FPS” (Battlefield) or as elaborately specific as “first-person stealth action-adventure role-playing games” (Uncharted 4: A Thief's End). Genres can be really helpful: when I find a game I like, say Dishonored 2, identifying aspects that appeal to me, like stealth, helps me find other games I’ll probably enjoy (like the Metal Gear Solid series or the latest Thief reboot). But genres can stifle creativity if developers or publishers choose to make an easily marketable game rather than taking genre-blurring risks—or when thinking using conventional genres leads developers to not even see some of the other possibilities out there. Games that Skillfully Switch Up Genres and Viewing Perspectives Offer a Great...
When I saw the roller-coaster-like movie Gravity, I was surprised to realize that I occasionally felt like I was watching a video game on a giant screen. The film fluidly changed perspectives back and forth from third to first person, often framing the action as a game would, and the focus on challenging environments presenting life-and-death decisions almost constantly was also very game-like. The sheer effectiveness of Gravity and its resonance with game conventions brought up a question I find myself asking at least once a year: why hasn’t there been a great movie based on a video game? Mainstream movies based on video games have been around for twenty years now Since Super Mario Bros. in 1993 (though the first game-adapted movie was a 1986 Japanese Mario Bros. anime). There have been over thirty released internationally since then, including high-profile films like Mortal Kombat, Wing Commander, Tomb Raider, Pokémon, Resident Evil,...
In 2010 I was a music minor in a composer’s group at my college that met once a week to discuss various issues in music and composing. One day I proposed to the group that at an upcoming meeting I’d make a presentation on video game music as a serious emerging venue for the musical art form. A couple gamers in the group got it, but there were a lot of blank stares from people whose impression of video game music had solidified, unfavorably, in the 8-bit era. I put together a short presentation, focused mainly on music from Final Fantasy VII and VIII, but I never got to make it – the group had many other things going on, and because it was the thing that the group saw as most expendable, the video game music presentation kept being the thing that was pushed back, right up until I graduated...
One title. Three words. 16 sequels. Over 350 million units sold. “Grand Theft Auto” has risen from relative obscurity to earn a spot on the Mt. Olympus of great game franchises. 2022 marked the 25th anniversary of the year “Grand Theft Auto” was released. Believe it or not, back in 1997 there was no fanfare, no stampede to Circuit City or a Virgin Megastore or whatever now-defunct retailer sold the title. It was just a “cult” hit—but one that would go on to revolutionize video games. So here’s looking at the humble beginnings of this cultural landmark Through to its current success, and why it’s just as crucial to gaming now as it was then. Really, it’s no surprise that “Grand Theft Auto” was a slow burn. It was originally only released for MS-DOS before being ported to Windows and, eventually, the Sony PlayStation. The graphics were crude, and the sandbox level...
When it comes to games with stories, I’m a completionist. I’m a story completionist rather than a gaming completionist—once in a long while I’ll aim for 100% completion in a particularly great game, but mostly I’m content to do the main content and a selection of the side quest-y stuff. But I almost always finish the main campaign of games I start. Or at least I used to. In the past couple of years, I’ve found myself giving up on games halfway through more and more often. Which puts me in decent company, as recent studies suggest that even among dedicated gamers, about 10% reach the ending of a given title and only about 1/3 of gamers finish even the most successful games. As I’ve gotten older and face more demands on my time, I’m more likely to put down a game that’s sort of fun but a big time commitment....
They drop in through the ceiling. They crawl in through tunnels. Furthermore, they send their enemies to the afterlife in a silent, noiseless maneuver. They charm beautiful men and women and travel the world, taking on incredible risks and pulse-pounding missions. They even have cool theme songs. Not only that, but they’re Jason Bourne. James Bond. They’re the people who call when everything else fails. You know who we’re talking about – spies. Secret agents. Every kid who’s grown up in the last few decades has had dreams about seducing beautiful women in a foreign country while they’re on a mission to steal the sheikh’s rubies (insert mission of choice here). Today, we’ll be looking at some of the best spies That have been featured in video games throughout the years. Cate Archer – No One Lives Forever Cate Archer is a certifiable badass. On the cover, she might look like...
Spoiler Alert: This post contains spoilers about The Wolf Among Us and Season Two of The Walking Dead by Telltale Games (and implied spoilers about Season One). In a previous post, I discuss why I think Season One of Telltale Games’s The Walking Dead is a brilliant achievement in episodic narrative gaming. In a follow-up, I discuss how Episode Five of Season Two of The Walking Dead achieves similar greatness. Here, though, I will address what went so wrong in between. Bigby Wolf and Clementine are both sympathetic player-character. Both Bigby and Clem are consistently forced to make difficult decisions. But here’s where the first core problem sets in that differentiates these games from The Walking Dead: Season One: their choices are rarely significant to the plot or emotionally meaningful enough to really drive investment in the characters or the game. In The Wolf Among Us A large percentage of Bigby’s choices have to do with...
Partway through XCOM: Enemy Within (the expanded version of XCOM: Enemy Unknown), I realized that its video game story would never work in a movie. It wasn’t that the premise wouldn’t work – alien invasions are hardly confined to video games—it was the way the story was being told. There was absolutely no attention being paid to characters’ personal lives. What you learned about the main characters Central Officer Bradford (whose name I had to look up just now), Dr. Shen in Engineering, and Dr. Vahlen in Research—is confined to how they do their jobs. The tension in the narrative comes not from a love story, a personal trauma overcome, or a motley crew of misfits learning to work together despite all odds, but from the choices that the player makes as Commanding Officer. Will you prioritize the right research and engineering projects to keep from being overrun by the technologically superior alien...