The 10 Best Mech Games of All Time - Target Locked

Before we begin, let’s get something out of the way. There’s literally no one on the planet who hasn’t dreamed of waking up one day, receiving a holographic phone call from a hot secretary who tells you “The world needs you. Now!” as you smirk out of bed, put on your suit, head over to the bay and strap yourself into a 40-foot machine built for absolute destruction. I mean, words and diplomacy can solve a lot of problems, without a doubt. But sometimes, you need to pilot a badass mech and just… Blow. Enemies. Away. Mech games are a lot of fun. When they’re done well, it’s almost too much fun. Without further ado, let’s take a look at the best mech games of all time. Note that these aren’t in any particular order, they’re all awesome games. Mobile Suit Gundam: Extreme Vs. Full Boost – PS3/Arcade Extreme Vs. Full...

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Metroid and The Last of Us - Has a strong Bond!

Spoiler warning: This post contains spoilers for The Last of Us (little ones), the Left Behind DLC for The Last of Us (big ones), and, well, 1987’s Metroid. If you’ve read any of my other posts on The Last of Us, you know I’m a huge fan of the game. But after playing the Left Behind DLC a few years back, Naughty Dog gave me a whole new reason to love the game. To explain why, though, I need to go back over a quarter of a century…to Metroid. Metroid is an awesome game & So is the Last of us It was in August of ’87, and it is now. The fighting is fun, the level design is good, it offers open exploration and multiple endings (which apparently helped spur the advent of speed running as a thing, since players wanted to see the different endings, which depended not on in-game actions but on completion time)…and all of...

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BioShock Rapture Vs BioShock Infinite, Which Game Will Win?

Just finished a re-play of BioShock Infinite the other day. There are so many reviews and gamers calling BioShock Infinite one of the best PS3 games ever made. I’ve been so excited to actually have time to re-play this masterpiece “It's hard-to-make time with kids” Lol... I have played the first two games in the series so; I have truly enjoyed the underwater world of rapture. Uncertainty came over me, when I heard about the game being played in the clouds It didn’t sound much like a BioShock game. The story of the game is pretty in depth, with the whole Elizabeth character and all the missions to have to complete in order to finally reach Comstock. My question I had to answer; would this game be as creepy (scary) as the previous two games. It’s going to be hard to beat the gameplay, and the story, not to mention the element of...

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Enough is Enough - When to Throw in the Towel Mid-Game?

When it comes to games with stories, I’m a completionist. I’m a story completionist rather than a gaming completionist—once in a long while I’ll aim for 100% completion in a particularly great game, but mostly I’m content to do the main content and a selection of the side quest-y stuff.  But I almost always finish the main campaign of games I start. Or at least I used to. In the past couple of years, I’ve found myself giving up on games halfway through more and more often. Which puts me in decent company, as recent studies suggest that even among dedicated gamers, about 10% reach the ending of a given title and only about 1/3 of gamers finish even the most successful games. As I’ve gotten older and face more demands on my time, I’m more likely to put down a game that’s sort of fun but a big time commitment....

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The Reasons XCOM'S Story Works Perfectly in Video Games

Partway through XCOM: Enemy Within (the expanded version of XCOM: Enemy Unknown), I realized that its video game story would never work in a movie.  It wasn’t that the premise wouldn’t work – alien invasions are hardly confined to video games—it was the way the story was being told. There was absolutely no attention being paid to characters’ personal lives. What you learned about the main characters Central Officer Bradford (whose name I had to look up just now), Dr. Shen in Engineering, and Dr. Vahlen in Research—is confined to how they do their jobs. The tension in the narrative comes not from a love story, a personal trauma overcome, or a motley crew of misfits learning to work together despite all odds, but from the choices that the player makes as Commanding Officer. Will you prioritize the right research and engineering projects to keep from being overrun by the technologically superior alien...

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Diamonds in the Rough: Awesome Parts of Awful of Games

I played Thief the other day for the first time. Thief is not a great game. It’s mostly a pretty mediocre game, especially if you’ve played the far superior Dishonored. The story is dull, poorly paced, often incoherent, and not particularly well voice acted. The gameplay is only okay, and the design of certain areas and sequences is a poor match for it. But level 5 of the game—the asylum—is one of the scariest levels in gaming that I’ve ever played. It made the time I sunk into the rest of the game (20+ hours) worth it. It is truly a diamond in the rough—a brilliant moment in a morass of mediocrity. If you start playing Thief and feel the way I did about it, I recommend that you do what you need to do to get to chapter 5, then decide after that if you want to just turn the game...

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Grand Theft Auto V Storyline is a Brilliant Achievement - GTA

I recently finished a fifty-five-hour playthrough of Grand Theft Auto V. It’s a ridiculously fun game. It’s also can be a very disappointing game.  Unlike Grand Theft Auto IV, Grand Theft Auto V is a flawed masterpiece worth playing, thinking, and talking about whose good will never erase its bad and whose bad doesn’t, for me, overwhelm its good—it just cheapens it. About ten hours into my Grand Theft Auto V playthrough My wife said to me, “I don’t think I’ve ever heard you giggle as much as since you started playing this game.” And she was right. So many of the things that Grand Theft Auto IV almost got right were beautifully executed in Grand Theft Auto V. Driving (and piloting) was fun in its own right, and the different handling based on vehicle and terrain kept it exciting and strategically interesting. The quantity and quality of random things to...

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What is Interconnected Game Play? And does it Work?

In the last couple of years, interconnected games in which player actions in one game affect options or situations in another have started to pop up more frequently than usual. Mass Effect: Infiltrator launched for mobile platforms simultaneously with the console and PC release of Mass Effect 3, and the Intel collected in the mobile shooter could be used to increase a player’s Galactic Readiness score in ME3 (which helped open new ending options), rewarding players who checked out the spin-off title. Mass Effect: Datapad was also released as a free iOS app, which let players/users read up on various elements of their Mass Effect 3 situation and the ME universe, get messages from characters, and play mini-games that also improved their ME3 Galactic Readiness score. Cloud Gaming & Interconnection How Cool is This These interconnected cross-platform experiences allow players to take Mass Effect with them and engage that world on...

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Rarer than Unicorns: Escort Missions That Deserve Saving

As I discuss in a related post, I discussed how escort missions are usually terrible, bringing otherwise fun games to a screeching halt with shoddy mechanics, annoying characters, and terrible AI. So when escort missions go right It’s about as close as most of us will ever get to winning the lottery. But it shouldn't be! Both, you know, because I’d be happy for you if you won the lottery, but also because with so many talented game designers out there making great games, they should be getting better by now at making escort missions less of an ordeal.  To begin with I should point out that many excellent recent games have, on the surface, been really long escort missions: The Last of Us, Bioshock Infinite, and Telltale’s The Walking Dead: Season One. Each of these narratively compelling games involves caring about the survival of a weaker NPC, so why don’t...

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Balancing the Old and the New in Video Game Sequels

I started playing Fire Emblem: The Sacred Stones for GBA yesterday, and while on the Fire Emblem Wiki I glanced over the summary of the game’s reception, which went something like this: “This game isn’t different enough from the previous Fire Emblem game on the Game Boy Advance, but it’s still good overall because the first one was good.” This got me thinking about the weird task game developers have when making sequels. Because audiences for sequels largely want them to be different, yet the same, right? So, you know, that’s all you have to do, game developers – make it different but the same. Playing through The Sacred Stones, I can see exactly what they mean – I basically needed no refresher whatsoever after having played the previous game, Fire Emblem, last December – the combat system is pretty similar. There’s a World Map that gives you a little freedom...

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Grand Theft Auto IV Review: A great game...but with a catch

I recently finished a play through of the amazing (if flawed) Grand Theft Auto V. It got me thinking about why my experience of it was so, so far away from my disappointment with Grand Theft Auto IV. This post is about why, despite my desire to like it, Grand Theft Auto IV finally drove me away. A follow-up post will explain why Grand Theft Auto V won me over as an amazing, if still sometimes maddening game. For Some Reason, I’ve never been a huge fan of Grand Theft Auto. I remember watching someone playing one of the early top-down entries years and years ago and thinking it looked alright, but not particularly exciting. Then I remember watching my 14-year-old cousin playing Grand Theft Auto III at my grandma’s house over Christmas of 2001. Within three minutes of my watching, he was showing me that open world’s most infamous allowance...

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How to Repair a Phat PS3 Console with The Yellow Light of Death

In this yellow light of death tutorial We will properly demonstrate how to fix your PS3 console that has the YLOD. We have fixed hundreds of PlayStation 3 consoles affected by this growing problem. The main cause is an over-heating issued inside the console, causing the solder around the GPU & CPU to crack and become separated from the mother board. This issue occurs on the Larger first generation Phat PS3 Consoles. The video shown below will demonstrate how to properly re-flow the motherboard and fix this issue. A few things to note: this is not a permanent fix, I have no way of informing you how long the repair will last. This fix is more of a way to prolong the life of your console, but ultimately you’ll need to upgrade to a slim PS3 console at some point.  

A Few Tools...
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The Benefits of Choosing A Male or Female Gaming Character

A lot of role-playing games (RPGs) new and old let you pick the sex of your character (male or female) before you start. Which is awesome. I’ve played Mass Effect with both Maleshep and Femshep characters and got two games’ worth of quality voice acting for the price of one.  (We could have a similar discussion about choice of race or species in RPGs, but that’s an article for another day.) But aside from just letting you have more options for what kind of character you want to create and role-play, So how does allowing both male and female protagonists affect story, gameplay…and meaning? You might be surprised at how far—and how subtly—the effects go beyond simply choice of romantic partners. Choosing the sex of your character goes back at least to Resident Evil 2, which gave you the choice not to create a character from scratch but to play as either Chris...

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Do You Like Playing Video Games w/ Karma & Morality Systems?

Is there a revenge element to the plot?, so there aren’t any direct plot spoilers here. You only need to avoid reading the post if you don’t want to know whether a character or game’s situation is morally ambiguous or complicated. In the early days of games, when narrative wasn’t much of a concern for most games Plot structures were generally like Super Mario Bros or Doom – you play the good guy (usually male, then as now), the game points you at the bad guy, and off you go. No one plays Pokémon and wonders if they’re the bad guy.  As games and game narratives got more complex, we began to see some anti-heroes, player-character protagonists whose values and actions are morally problematic. Max Payne is after criminals for justified revenge but, in classic noir fashion, doesn’t concern himself too much with keeping his hands clean. Kratos in God of...

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How To: Open and Tear-Down a Playstation 3 Fat Console

In this tutorial, we will demonstrate how to Break Down a PS3 Console down to the Motherboard. You are going to need a few tools to get this going, A Small Philips Screw driver, A regular size Phillips screwdriver and a Flat Head Screw Driver or a T-10 torque bit.  If you like, you can skip to the bottom to watch our how-to video. Let's Begin to Open up Our PlayStation 3 Fat Console First Step: Remove the screw from the side of the console and the warranty sticker. This is done with the small flat head screwdriver or security tamperproof T10 screwdriver.Then slide the lid of the top of the consoleRemove 7 Screws from top of console shell, and then pull upward.With enough force, the shell of the console pop’s loose. Removing the internal Components: Remove the Disc Drive – remove two ribbon cables and a small connector cable.Remove the Card...

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How to Re-Calibrate a PS3 Disc Drive Tutorial

Fix PS3 Disc Drive

How To Successfully Re-Calibrate a PlayStation 3 Disc Drive

Constantly repairing PS3 consoles, sometimes we have a disc drive that needs to be re-calibrated in order to function. In this how to: Tutorial, we will demonstrate the re-calibration method.

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