You are going to need a few tools to get this going, A Small Philips Screw driver, A regular size Phillips screwdriver and a Flat Head Screw Driver.
I started playing Fire Emblem: The Sacred Stones for GBA yesterday, and while on the Fire Emblem Wiki I glanced over the summary of the game’s reception, which went something like this:
Spoiler warning: This post contains spoilers for The Last of Us (little ones), the Left Behind DLC for The Last of Us (big ones), and, well, 1987’s Metroid.
How To Successfully Re-Calibrate a PlayStation 3 Disc Drive
Constantly repairing PS3 consoles, sometimes we have a disc drive that needs to be re-calibrated in order to function. In this how to: Tutorial, we will demonstrate the re-calibration method.
Before we begin, let’s get something out of the way.
There’s literally no one on the planet who hasn’t dreamed of waking up one day, receiving a holographic phone call from a hot secretary who tells you “The world needs you.
In another post, I argued that video games (like all expressive media) influence the world but that, cumulatively, their influence is more likely to be positive than negative because games can show us new.
Partway through XCOM: Enemy Within (the expanded version of XCOM: Enemy Unknown), I realized that its video game story would never work in a movie. It wasn’t that the premise wouldn’t work – alien invasions are hardly confined to video games—it was the way the story was being told. There was absolutely no attention being paid to characters’ personal lives.
I remember how stunned I was when I played through FINAL FANTASY VII for the first time and got to the part where, in a cutscene, the player-character and fan favorite Aeris/Aerith was impaled and killed by the villain Sephiroth. I had invested in the character both in terms of story and gameplay/RPG character development.
In the last couple of years, interconnected games in which player actions in one game affect options or situations in another have started to pop up more frequently than usual.
Just finished a re-play of BioShock Infinite the other day. There are so many reviews and gamers calling BioShock Infinite one of the best games every made for the PS3.
I’ve been so excited to actually have time to re-play this masterpiece “Its hard to make time with kids” Lol... I have played the first two games in the series so; I have truly enjoyed the under water world of rapture.
Is there a revenge element to the plot?), so there aren’t any direct plot spoilers here. You only need to avoid reading the post if you don’t want to know whether a character or game’s situation is morally ambiguous or complicated.
When I saw the roller-coaster-like movie Gravity, I was surprised to realize that I occasionally felt like I was watching a video game on a giant screen. The film fluidly changed perspectives back and forth from third to first person, often framing the action as a game would, and the focus on challenging environments presenting life-and-death decisions almost constantly was also very game-like.
I recently finished a playthrough of the amazing (if flawed) Grand Theft Auto V. It got me thinking about why my experience of it was so, so far away from my disappointment with GTA IV. This post is about why, despite my desire to like it, GTA IV finally drove me away. A follow-up post will explain why GTA V won me over as an amazing if still sometimes maddening game.
I recently finished a fifty-five-hour playthrough of Grand Theft Auto V. It is a brilliant achievement. It’s a ridiculously fun game. It’s also a very disappointing game.
When it comes to games with stories, I’m a completionist. I’m a story completionist rather than a gaming completionist—once in a long while I’ll aim for 100% completion in a particularly great game, but mostly I’m content to do the main content and a selection of the side quest-y stuff.
Bioshock Infinite & The Last of Us were easily my personal most anticipated games of the seventh generation of gaming, so why not revisit them in order to make them fight to the death for my long-term affections? In the tradition of the Old School Game Vault blog’s earlier comparison of Bioshock Infinite to the original Bioshock.
As Part One [here] of this article explained in more depth, this is a showdown between Bioshock Infinite and The Last of Us, two of my most anticipated and most satisfying games of seventh generation of gaming. My comparison is based not on replay value or how the games have aged, but on how influentially they’ve stuck with me a year after my initial playthrough of each.
As I discuss in a related post [here], escort missions are usually terrible, bringing otherwise fun games to a screeching halt with shoddy mechanics, annoying characters, and terrible AI.
A lot of role-playing games (RPGs) new and old let you pick the sex of your character (male or female) before you start. Which is awesome. I’ve played Mass Effect with both Maleshep and Femshep characters and got two games’ worth of quality voice acting for the price of one.