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Video games might truly be the future of narrative storytelling. Until virtual reality becomes sufficiently advanced to the point where we can live inside the universe of our favorite films, games are our best bet.
The world of the Dark Souls games has always been one of the greatest strengths of the franchise. Through the story, visual design and other gameplay elements, the games are able to convey a strong sense of history.
The Walking Dead graphic novels have been one thing above all – consistently unpredictable. Whenever you thought a character was safe, it turned out they really weren’t. Whenever you thought the survivors had a situation under control, a new threat or some more zombies showed up to prove you wrong.
The Dark Souls games have always asked you one fundamental question – how far are you willing to punish yourself to get to the light at the end of the tunnel? The games have made a reputation for being brutally, unfailingly difficult, yet rewarding to players who manage to brave the odds and not break their controller, their screen or their entire console.
There was a time when WWII shooters were the rage. You could turn in any direction and find anywhere from one to five WWII shooters staring you in the face. The reason for their popularity was clear – the source material was incredible, and there were many moments that were tailor-made for great first-person shooter action.
Arkham Origins was a curious game. On the one hand, it had everything that has made the Arkham series of games so successful – open world environments, the joy of gliding over the Gotham skyline as Batman, free flow combat and a great roster of villains. But surprisingly, the game felt a bit tacky in its execution.
Our lives are about memories. Our lives are about connections. The ones we forge, the ones we destroy, the bridges we burn, and the hearts we touch. We waltz through our lives, seeking experiences, seeking connections, and some things we gravitate to bring us new ones, at the cost of leaving some behind. Some connections are difficult to maintain, whereas some appear out of nowhere, and last forever. BioShock Infinite: Burial at Sea Episode 2 touches on these themes.
Bioshock Series Takes A Turn to the Skies, will we miss Rapture?
When we last visited the world of BioShock, we were treated to an underwater city with a mysterious past and an eerie sense of foreboding. This was a city of hushes and whispers, where demons lurked in the shadows and artifacts spoke of great inventions and terrible tragedies.
Diablo III was probably the most hyped RPG game of all time. The massive expectations, coupled with the incredibly long delays in development, meant that by the time the game came out, a lot of gamers had already moved on to other offerings from Bioware and other studios.
Castlevania: Lords of Shadow 2 was a bit of a late bloomer. Not much happened in the first half of the game, and even in the latter half, the game only came into its own once there was more combat and less exploration.
Assassin's Creed Liberation HD Intro:
The Assassin's Creed series of games has been expanding its scope and scale in every successive offering. From the enjoyable if often repetitive world of the original Assassin's Creed to the vast sandbox environment of Black Flag, the series has grown immensely.
High Quality; Mindless Fun with Saints Row: The Third
The Saints Row series has always been about being absolutely crazy. Starting from humble beginnings as “just another Grant Theft Auto Clone”, the first Saints Row was released on the Xbox 360 back in 2006.