The Intro: The story of how Grow Home came to be is an interesting one. A few weeks before its release, Ubisoft released a statement which detailed how Grow Home started as an experiment by the developers within the company.
The Intro: Some of the greatest movies of all time are prison films – The Shawshank Redemption, Cool Hand Luke, The Green Mile, The Great Escape and several others. There’s a reason prison stories appeal to us, other than the fact that they depict an incredibly harsh reality in intriguing and emotionally affecting ways.
When the first gameplay trailers for The Order: 1886 came out, gamers worldwide were thrilled. Here was a cool-looking game which had werewolves, fantastic weapons and immortal knights!
I played Thief this month when I got it free for PS3 from PlayStation Plus. Thief is not a great game. It’s mostly a pretty mediocre game, especially if you’ve played the far superior Dishonored.
The Intro: Resident Evil has become a survival horror benchmark. With a franchise as popular as it is, there are bound to be some inconsistent entries in there. As a fan of the genre or the franchise, you would be totally justified in having your reservations about Resident Evil: Revelations 2.
Over the past couple of months, I sunk over 120 hours into a playthrough of Dragon Age: Inquisition. That comes out to an average of 2-3 hours a day. I’m a married man with graduate degrees and a lot of things to do, but for the last couple of months, most of my free time went into fighting dragons in Thedas in a single-player game (I only spent a few hours in DA:I’s multiplayer mode).
The Intro: Much like George R. R. Martin’s wildly popular series of books, Telltale started off its Game of Thrones franchise with an instalment that was essentially a slow burn.
In another article, I discuss post-credits scenes played for comedy or as cliffhangers—scenes that don’t massively change the game you’ve played. This article is about games that save such a shock for after the credits that you can’t fairly say that a player who doesn’t see it knows how the game ends. 
Whether it's the influence of the recent Avengers series of Marvel movies or just that video game storytelling is continuing to develop, post-credits scenes seem to be getting more and more common in games these days. The tradition of hiding some sort of Easter egg after the credits has been around in movies at least since the post-credits tagline “James Bond will return . . . “ was first used in 1963’s From Russia With Love (though post-credit scenes weren’t popularized until 1979’s The Muppet Movie).