The Intro:
The Saints Row series has always been about being absolutely crazy. Starting from humble beginnings as “just another Grant Theft Auto Clone”, the first Saints Row was released on the Xbox 360 back in 2006.
The Saints Row series has always been about being absolutely crazy. Starting from humble beginnings as “just another Grant Theft Auto Clone”, the first Saints Row was released on the Xbox 360 back in 2006.
Arkham Origins was a curious game. On the one hand, it had everything that has made the Arkham series of games so successful – open world environments, the joy of gliding over the Gotham skyline as Batman, free flow combat and a great roster of villains. Surprisingly, the game felt a bit tacky in its execution, here's why The story took too long to get going, and certain missions seemed like an excuse to get you to spend more time in the game. By the time the fantastic third act of the game rolled along, a lot of gamers had made up their minds about it. It also failed to utilize the stellar Batman rogues gallery in a way that felt organic. With the new Cold, Cold Heart DLC, developers WB Montreal have delivered a game that corrects some of the missteps of its predecessor. While the campaign only takes a...
Our lives are about memories. Our lives are about connections. The ones we forge, the ones we destroy, the bridges we burn, and the hearts we touch. We waltz through our lives, seeking experiences, seeking connections, and some things we gravitate to bring us new ones, at the cost of leaving some behind. Some connections are difficult to maintain, whereas some appear out of nowhere, and last forever. BioShock Infinite Burial at Sea Episode 2 touches on these themes. Another DLC Is It Worth It? BioShock Infinite was a masterpiece of storytelling, a narrative tour-de-force that took us through a spellbinding journey through a fantastic world that somehow managed to bring the plots of the previous games a full circle. The first DLC, Burial at Sea – Episode 1 was, unfortunately, underwhelming. Episode 2 also ties in Columbia from the previous games to Rapture from the first two, BioShock games, but it...
The Walking Dead graphic novels have been one thing above all – consistently unpredictable. Whenever you thought a character was safe, it turned out they really weren’t. Whenever you thought the survivors had a situation under control, a new threat or some more zombies showed up to prove you wrong. The latest game in Telltale Games’ series of games based on The Walking Dead franchise is equally unpredictable. Considering the fact that this is a season finale, you might be expecting a crescendo to all the frantic action that the four previous games in Season 2 have built up. But you would be wrong. The Walking Dead: Season Two, Episode 5 – No Going Back is low on the action, and focuses more on building tension through dialogues and storytelling. The zombies, which have been the ever-present sword that hangs perilously over the survivors’ heads, don’t make too much of an...
When we last visited the world of BioShock, we were treated to an underwater city with a mysterious past and an eerie sense of foreboding. This was a city of hushes and whispers, where demons lurked in the shadows and artifacts spoke of great inventions and terrible tragedies. Bioshock Series Takes A Turn to the Skies, will we miss Rapture? Rapture wasn’t just a city, it was a character. And the new game in the series, BioShock infinite, aims to literally turn the game on its head by taking the action to the skies. Yes, this time the game is set in a floating city among the clouds. And since this is BioShock, you know there is going to be a twist to the story. And yet, when the said twist does occur, you are completely shocked. That is the power of BioShock Infinite – a game that has all the...