A 5-screw Mike Tyson's Punch-Out sells for $250 while the 3-screw version goes for $47 - the screw count isn't just trivia, it's the difference between common and collectible.
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- Written by: Brandon Perton
When most people think back to the Nintendo Entertainment System, they think of hit games like Super Mario Bros 3 on NES and The Legend of Zelda.
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- Written by: Brandon Perton
My son bashed Call of Duty so I popped Modern Warfare 2 in my PS3 - the 7th gen memories came flooding back, and it got me thinking about which games got violence design right.
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- Written by: Brandon Perton
I bought a box of Switch games and got a JoJo Siwa cartridge in a Zelda case. Here's how to spot it before it happens to you.
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- Written by: Brandon Perton
This article explores how boring or repetitive gameplay mechanics can lead players to abandon games, highlighting the importance of engaging design and rewarding experiences.
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- Written by: Brandon Perton
What connects point-and-click adventures, RPGs, and visual novels? See how player choice makes their stories feel like games.
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- Written by: Brandon Perton
You need a Sega CD, Genesis, 32X, three AC adapters, and a power strip to play two games - I'm getting confused just writing about the hookup nightmare that killed Sega's console.
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- Written by: Brandon Perton
Black label PS1 games sell for two to four times what greatest hits versions bring. But on GameCube, I can sell Player's Choice at close to black label pricing. Label variants matter differently by console.
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- Written by: Brandon Perton
Before home computers were common, most kids encountered gaming on classroom computers. For a generation of students, that meant Oregon Trail, Carmen Sandiego, Reader Rabbit, and a few titles so strange they got pulled from schools entirely.
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- Written by: Brandon Perton