In over 15 years, buyers only joked about the NES expansion port. They say it was a great place to hide joints. Most Nintendo console ports ended up unused.
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- Written by: Brandon Perton
Staying current is great, but being behind is fantastic. Gaming a generation behind saves money and dodges launch chaos.
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- Written by: Brandon Perton
During COVID, my family played board games every Friday - usually Hotels or Monopoly. Those game nights proved what I already knew: in-person board gaming offers something video games can't replicate.
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- Written by: Brandon Perton
From King's Quest to Baldur's Gate 3, the RPGs I keep coming back to share one thing: they make your choices feel like they actually matter. That's harder to pull off than it sounds.
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- Written by: Brandon Perton
When Resident Evil first launched, choosing Chris or Jill wasn’t a statement. It was about the gameplay I preferred, like grenade launchers or lockpicking.
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- Written by: Brandon Perton
Enemy leveling systems can make or break an RPG. Oblivion proved what happens when you get it wrong. Final Fantasy XII's T. rex shows what getting it right looks like.
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- Written by: Brandon Perton
I like Joel, but I also don't. I'm glad he found happiness, yet I'm furious about how he did it. This mix is what makes The Last of Us one of gaming's most complex stories.
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- Written by: Brandon Perton
What makes a game stick in your memory? What are the early games that defined, for you, what games could be and how they could make you feel?
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- Written by: Brandon Perton
Reflecting on GTA IV in 2026, I want to share my views. Its open world, sharp satire, and mission design are notable. Despite the game's ambition, I never connected with it.
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- Written by: Brandon Perton