During COVID, my family played board games every Friday - usually Hotels or Monopoly. Those game nights proved what I already knew: in-person board gaming offers something video games can't replicate.
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- Written by: Brandon Perton
Discover how a game that barely sold in 1997 turned into one of the most talked-about and successful franchises in gaming history.
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- Written by: Brandon Perton
This article explores how boring or repetitive gameplay mechanics can lead players to abandon games, highlighting the importance of engaging design and rewarding experiences.
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- Written by: Brandon Perton
Video games weren't always meant to be finished. You didn't "complete" Pong; you played a match and moved on. But somewhere between the arcade era and Final Fantasy VII Rebirth's 90-hour average playthrough, the purpose shifted: games became something to finish. So how did we get here, and is longer actually better?
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- Written by: Brandon Perton
A 5-screw Mike Tyson's Punch-Out sells for $250 while the 3-screw version goes for $47 - the screw count isn't just trivia, it's the difference between common and collectible.
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- Written by: Brandon Perton
I was surprised to discover Bloodborne hides its lore in item descriptions - from Skyrim's 820 books to Baldur's Gate 3, proving players love reading, text enhances gaming more than you think.
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- Written by: Brandon Perton
Explore how first-person, third-person, and hybrid perspectives shape the way we play, experience stories, and interact with modern video games.
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- Written by: Brandon Perton
Learn about Nintendo Seal of Quality variants on NES cartridges, from the original black/gold seal to white/gold changes, plus red-top Canadian labels and Classic Series reprints.
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- Written by: Brandon Perton
I like Joel, but I also don't. I'm glad he found happiness, yet I'm furious about how he did it. This mix is what makes The Last of Us one of gaming's most complex stories.
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- Written by: Brandon Perton