Key Takeaway: Most gamers quit mid-playthrough for one of three reasons: the mechanics don't click, the game loses momentum, or life interrupts and they never find their way back.
When it comes to games with stories, Iām a completionist. Iām a story completionist rather than a gaming completionist; once in a long while, Iāll aim for 100% completion in a particularly great game, but mostly Iām content to do the main content and a selection of the side quest-y stuff.
The Table of Contents
Why I Donāt Finish Games Like I Used To
But I almost always finish the main campaign of the games I start. Or at least I used to. Over the past few years, Iāve found myself giving up on games halfway through more and more often, a trend that seems even more common as of 2026.
High Expectations, Low Engagement
As Iāve gotten older and face more demands on my time, especially with how busy life can be in 2026. Iām more likely to put down a game thatās sort of fun but a big-time commitment. Take, for example, Ni no
Kuni: Wrath of the White Witch, a PS3 game I picked up several years ago.
I was pretty excited about it at the time, because Iām a big fan of Studio Ghibli, the renowned anime production company that contributed the art for the game, and I really liked the PSP game Jeanne DāArc, a turn-based strategy game by Level 5, the developer of Ni no Kuni.
But about 15-20 hours into NNK, I just wasnāt hooked. Iād gotten past the tutorial-ish sections of the game and into the substance of the RPG gameplay and story, but neither was really drawing me in. After a few more hours of play, I finally decided to quit.
When Mechanics and Story Arenāt Enough
The Studio Ghibli art was great, but what Iād always really liked about their movies was the weird characters and storytelling, and that was mostly absent here since they didnāt do NNKās story. And while Level 5ās PokĆ©mon-like battle mechanics were good and the gameās world was beautiful, it just felt like I was slogging through a whole lot of RPG grinding without much of a reward for it.
Letting Go and Moving On
So I put down the game for a couple of months and then included it in a recent profitable purge of games I had no intention of playing ever again; something I find myself doing more frequently in the era of digital libraries and subscription services.
That round of sales netted me enough to pick up a new release (at the time, Mario Kart 8 Deluxe). I also sold my copy of GTA V, which I abandoned about 25 hours in after realizing I was trying hard but failing to consistently enjoy the game for several reasons.
Quitting Early vs. Quitting Midway
Before NNK, the last two games I gave up on were Marvelās Midnight Suns and Slay the Spire. Each only lasted 2-3 hours before I was pretty confident I wouldnāt enjoy them, largely because of the mechanics. Midnight Sunsā card-based tactics system was an interesting experiment, but in practice, the gameplay loop didnāt hold my interest, and the story elements werenāt enticing enough to justify the effort. Slay the Spireās roguelike deck-building was highly praised, but I found it repetitive after a few runs and never felt the urge to push through.
Similarly, neither game stood out enough for me to want to continue. Looking back from 2026, it's interesting how some of these experimental mechanics have continued to evolve, with card-battler and deck-
building elements now a regular fixture in many modern titles.
The Three Ways I Quit Games
- Early exit (2-3 hours in) ā mechanics or story don't click
- Mid-game dropout (25% to 50% in) ā the game doesn't come together
- Accidental abandonment ā a break turns permanent
Those are two of the three main ways that I quit games. Either I realize early on that I really donāt like its mechanics or story or something, or I like it well enough to get about a quarter or a third of the way in before realizing that itās not coming together into a worthwhile experience for me.
Taking a Break That Turns Permanent
The third way is more accidental. Sometimes Iāll be most of the way through a game, and Iāll hit a period where I either donāt have time to play for at least a couple of weeks or I start to burn out from the hours it takes, so I take a voluntary break. After that, especially if itās a long game or one with mechanics that take a while to pick back up on, itās really hard to restart.
Games I Eventually Returned To
Sometimes I do get back into it. I completed both Final Fantasy XII and Persona 5 Royal (both 100+ hour games in my playthroughs) after breaks of over a year. But others, I havenāt gotten to yet, and donāt know if I ever will, like Okami.
Great Games I Havenāt Finished Yet
Okami is a great game; I put in 35-40 hours (itās hard to remember now, since itās been several years), but for one reason or another, I took a break and havenāt gotten back into it. With new releases and constant
updates in 2026, it's easier than ever for unfinished games to slip further down the backlog.
This is largely because the gameās battle system and quest system arenāt super simple, and Iām deep enough in the game that Iād need to remember them to continue effectively. But inertia also plays a role.
Picking it back up now would be getting back into the game without the benefit of remembering the experience of everything that got me to the point in the game that Iām at, so it would feel weirdly disconnected. I probably will complete Okami, because itās such a game, but I donāt know when Iāll get around to it.
Restarting vs. Picking Back Up
Paper Mario: The Origami King for Nintendo Switch is another game I started and enjoyed, but got distracted from and havenāt touched in a long while. I was only maybe 8-10 hours into Origami King, so when I restart it, Iāll probably start from the beginning (to refresh myself on the mechanics and storyline) rather than pick up only a few hours in without the benefit of the intro and tutorials. But knowing Iāll be replaying several hours of a game is somewhat discouraging, which is why I havenāt gotten around to it yet.
Everyone Has Their Own Breaking Point
Those are the main reasons I quit on a game partway through. How about you? Are there reasons you quit games that Iāve left out? Which games have you started and discarded almost immediately? Which have you tried to like but gave up on for a long time? And which ones have you been pulled away from for a long time and just havenāt (or have) managed to return to yet?
