Search Our Blog
Resident Evil, Silent Hill and a Standout GameCube Collection
Explore our latest retro game haul, featuring Resident Evil, Silent Hill, GameCube favorites, and a few collectible...
What Connects Point-and-Click Adventures, RPGs, and Visual Novels?
What connects point-and-click adventures, RPGs, and visual novels? See how player choice makes their stories feel like...
Lorelei and the Laser Eyes: A Web of Gaming Influences
Lorelei and the Laser Eyes mixes puzzles, mystery, and retro style with influences from Resident Evil, Myst, Zelda, and...
When to Quit a Video Game: Why Finishing Isn’t Always the Point
Sometimes quitting a video game is the better choice. Here’s why knowing when to stop can make the experience more...
Retro Games Matter More Now That Discs Are Dying
PlayStation just announced that new PS5 games will no longer ship on disc starting in 2028. Here's why physical games...
Too Long to Beat? The RPG Length Problem
Video games weren't always meant to be finished. You didn't "complete" Pong; you played a match and moved on. But...
Captain Novolin and the Health Hero Games Nobody Asked For
Raya Systems made SNES games about diabetes, smoking, and asthma for hospitals. They weren't good games. The research...
I'm Okay with Final Fantasy VII Rebirth's Weird Minigames
The original 1997 Final Fantasy VII had over 30 minigames — many with no tutorial, no second chances, and no explanation...
Oregon Trail, Carmen Sandiego, and the Games That Stuck
Before home computers were common, most kids encountered gaming on classroom computers. For a generation of students, that...
Big Games, Big Choices: From the First CRPGs to Baldur's Gate 3
From King's Quest to Baldur's Gate 3, the RPGs I keep coming back to share one thing: they make your choices feel like...