I like RPGs. So yeah, I like Borderlands . But the Borderlands hybrid RPG-shooter formula (recently co-opted by Bungie’s Destiny , and taken in a very different direction by the Mass Effect series) is more than the sum of its parts. So what is it about the Borderlands combination of the shooter and RPG genres that makes the games so hard to put dow...
I remember a time in about 1991 when I borrowed Super Mario Brothers 3 from a friend for a weekend. I wanted to beat it before I gave it back, but this being the relatively early days of console gaming,
The Intro: Velocity 2X is one of the most kinetic games ever made. Every single element of the game blends into every other element to create a seamless blend designed to give you the feeling of speed.
A few weeks ago, E. Ortiz wrote an interesting article over at Big Blue Die (Which is no longer Live) is about why board games aren’t going to be killed off by video games, noting the emphasis on in-room socialization and tactile engagement with the game.
The Intro: Rhythm games are a bit of a curious breed. While they’re great fun to play, they’re very tricky to design. The Rock Band series of games upped the ante by adding more songs and features to each sequel.
The Intro: The world of the Dark Souls games has always been one of the greatest strengths of the franchise. Through the story, visual design and other gameplay elements, the games are able to convey a strong sense of history.
The Intro: The Walking Dead graphic novels have been one thing above all – consistently unpredictable. Whenever you thought a character was safe, it turned out they really weren’t. Whenever you thought the survivors had a situation under control, a new threat or some more zombies showed up to prove you wrong.
The Intro: If you’ve never fantasized about slipping into a turtleneck, Archer-style, and infiltrating a base full of armed baddies on the down low, I don’t want to know you. If you do, however, find the aforementioned scenario enjoyable, you might want to check out CounterSpy.