In the summer of 1991, at the Summer Consumer Electronics Show, video-game behemoth Nintendo revealed the follow-up to their much-adored NES console. The Super Nintendo would improve on the original in every way, featuring 16-bit graphics and capacity for some 32,768 colors.
The Intro: Dragon Quest Heroes: The World’s Tree Woe and the Blight Below is an interesting game. At once, it offers you the relentless pleasure of slaughtering Blue Slimes (cute-looking killer blobs, for those of you who are new to the franchise)
The Intro: Put on your helmets and prepare for battle. Halo 5: Guardians is finally here. It takes a lot of risks and in a game about intergalactic warfare, Halo 5 boldly goes where no Halo game has ever gone before. Some of the chances it takes don’t always pay off, but when you’re fighting through massive islands, mowing down enemies and warping through black holes, it’s tough not to crack a smile.
Over the last 40 years dozens upon dozens of home video game consoles have been released across the globe. Some, like the NES, retailed for affordable prices ($89.99), while others, like the TurboGrafx-16, were prohibitively expensive ($399.99).
If the ‘80s was the decade that thought it was the future, then the ‘90s was the decade that actually saw some of those technological promises come true. Case in point: handheld electronics—video games, to be precise.
The Intro: Fallout 4 is a rare, rare thing. It’s one of those games that sucks you into such a complex world with a smorgasbord of quests and interesting characters that you can’t help but think “How did they ever manage to put all of this into one game?!” wandering around a post-apocalyptic wasteland has never been more fun.